I decided to do a couple of Agisoft Photoscan sparse cloud tests to see how the low poly models would look. Although the resulting geometry isn't super clean, the texture sampling looks great and it's a pretty good start for simplification or prototyping work.
In the first example it's easy to tell where some of the rock forms have lost definition. The last one- the rock cave, is actually a pretty nice little scene. I wish more of the sand had turned out, but it's aways after the fact that you realize you missed some vital angles.
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